
Basic Powers: All vampires have these two abilities.
+ Shapeshifting: Shifting to any animal form is simply done by concentrating on a mental image of that animal. The vampire must know what the animal looks like or the shift will fail. Also, it does take time to learn to shift forms. Shapeshifting into another human form is not possible.
+ Teleportation: Teleporting to a place is simply done by concentrating on a mental image of that place. As like shapeshifting, the vampire must know what the place they want to go to looks like or they will not be able to teleport there. Vampires can not teleport to a place they have not been to. Also, it does take time to learn to teleport.
Ignis Coven: Power over fire.
Can summon, create, and manipulate all elements of fire.
Summoning fire is simply done by concentrating on a mental image of the fire (generally a small flame in the palm of the hand) and "calling" it. It's simpler than Creating but harder than Manipulating.
Creating fire requires something fire may be created from - ie: a match, paper, other flammable objects. Once you have that, you must concentrate on the object and "call" the fire out of it. This skill takes a bit more practice than Summoning.
Manipulating fire is the easiest skill. Fire is required to perform it and some vampires who aren't skilled at Summoning or Creating carry a lighter around with them. To manipulate fire, one merely concentrates upon it and twists it to do one's will. ((Viewable example: Pyro from X2))
Unda Coven: Power over water.
Can summon, create, and manipulate all elements of water.
Summoning water is as simple as Manipulating. Since there is water within the air - unless there's a fire - and within one's own body, it is simple to summon it. Simply concentrate on how you wish to summon it and "call" it into being. But beware of what amount of water you pull from bodies. They only have so much water and to deprive them of a great deal quickly (ie: summoning a wave) could kill them.
Creating water is only slightly harder than calling. The most common method is to concentrate upon the air around you and change it's properties.
Manipulating water only requires a water source. A lake, an ocean, a bathtub, a bucket, even a glass can be used. All one must do is concentrate upon the water and force it into whatever shape one wishes.
+ Note: the temperature of water can also be manipulated but this is a hard skill to master.
Humus Coven: Power over earth.
Can summon, create, and manipulate all elements of earth.
Summoning earth is done by concentrating on the earth around you and "calling" it to you.
Creating earth is done through the use of a handful of sand, dirt, or grass. An example: throw a handful of dirt in your opponent's face and cause it to transform from a handful into a pile that will bury them.
Manipulating earth is done by the same basics as summoning, only you don't "call" it to you. You simply use what is beneath and around you. Example: spikes of stone (note: very difficult to create).
Other things that can be manipulated by this Coven are planets. Can make them grow, flourish, and overrun whatever they wish. Planets, however, are harder to manipulate as they have a very small - even miniscule - soul.
Aer Coven: Power over air.
Can summon, create, and manipulate all elements of air.
Summoning air is like calling up a wind. Which is mostly what it's used for.
Creating air is probably the easiest power there is. Simply because it's all around you. Most often winds and breezes are created but there have been vampires known to create hurricane's - a very difficult skill to master.
Manipulating air is about as easy as Creating for the same reasons. A skilled Manipulator can dispell a wind as well as create it. One vampire - who was a hippie before her change - was seen several times dispelling the worst half of hurricane's. After her last, her head was cut off by a Slayer who'd snuck up behind her.
Air, like water, can be heated. This is a difficult skill to learn.
Anima Coven: Power over the soul.
Can summon, create, and manipulate all elements of the soul. Also note, the most difficult Coven magicks to master.
Summoning a soul is basically like calling a ghost at a seance. Only with a skilled Summoner, it generally works. And rarely ever gets out of hand.
Creating a soul has to be one of the more difficult vampire magicks. Only Toldaen and Akmon (who, to note, in skill in each Coven magick) are known to be able to create a soul. The main problem with creating a soul is having a body to put one in. Most dead bodies reject new souls, which leave them to either remain bodiless or be destroyed by their creator.
Manipulating souls is the skill most Anima are skilled in. Souls can be trapped within their body, peices may be torn from them leaving them in shreds, or they may be ripped forcibly from their body. Another method of Manipulation is binding a soul to it's body so it cannot be affected by other Anima. This method is currently in practice by the Smythe Family of Vampire Slayer's thanks to a vampire child one member raised.

Necromancer: Can manipulate a dead body and give it a form of "life" again. This is done through great concentration and a small sacrifice of the manipulator's blood (a few drops at the most)) over the grave of the body or the body itself. Some are skilled enough to be able to draw the dead person's soul back into their body after raising them but this is a rare skill.
Pyromancer: Same as Ignis Coven.
Hydromancer: Same as Unda Coven.
Terramancer: Same as Humus Coven.
Aeromancer: Same as Aer Coven.
Cryomancer: Can manipulate water in the air or in a nearby bucket, etc to create frost and ice. Basically focuses on hardening the water created (see Unda Coven for this) into ice or semi-hardening it into frost. Hail is also possible.
Pneumonmancer: Same as Anima Coven.
Chronomancer: Have the innate ability to slow time around them by concentrating and creating a field of energy around themselves. This field is what slows down time and can only be performed for periods of 10-20 minutes. Some Chronomancer's have been rumored to be able to freeze time for up to an hour but no one knows for certain if this is true.
The more skilled Chronomancer's have the ability to cause a person to age. Generally only a few years but there have been reports of some causing people that really pissed them off to age straight into death. Aging a person is done by focusing carefully on the person's appearance then creating a field of energy around them. After that, one slowly concentrates on aging the person within the field. It's like slowing down time only you're making the effects permanent and focusing on a person.
Energy fields can also be used to cause objects to age. Ex: a single thought from a Chronomancer can cause a new wooden table to rot into dust. Another thought can rebuild said table.
Seer: A Seer has very little control over their power. Sometimes a vision of the future can be forced by concentrating hard on a person or touching an object but most often visions of past, present, and the future are random.
Warlock: Summoning demons as Warlock's do may likely be the most dangerous of powers. Larger Summoning's require careful preparation and a circle designed to hold the demon - note: most more powerful demon's can only be bargained with, not controlled.
Smaller and easier Summoning's are of demons like imps and the like. These can usually be done without a circle, though this makes the demons harder to control. An easy way to Summon is to focus through a circle - most Warlock's wear silver or gold rings for this purpose.
Also, a small amount of blood is required for a Summoning. This will bind the demon (or demons) to the caster until the spell is broken.
Priest: One of the more precious Witch skills. To be a good healer, an in-depth knowledge of the human (or animal) body is required. You can't just simply heal someone without knowing where everything inside them should go.
Most Priest's can't heal really well until they reach their 60's, which is generally when they know the most about the human body. Vampire and Shifter bodies are just like human bodies, so it's not difficult for a Priest to heal them.
Healing in itself is done through touch and though. A Priest must be able to place all of either one or both of their hands on the wound - or as near it as possible. They must then focus their magic and cast it within the person, visualizing whatever is broken or is the problem and slowly fixing it within their mind. As they do this, their magic will transfer the image into reality and head the wound.
Wiccan: Their magic is focused through their potions. When they make them, the magic seeps into the potion and gives it what it needs to create the effect the maker intended.
It takes a bit of practice before one can do this without thought, however. For those that have to think about it, the process is simple: one must "call" one's magic forth and "place" it within whatever potion one is working upon. If done right, the potion should do what it was created to do. If NOT done right, the potion will either fail or possibly explode - with or without bodily harm is a matter of what kind of potion it is.
Magician: A Reflection Magician has the ability to create or alter a reflection. Creating a reflection is done by focusing on a mental image of a person - or thing - and essentially "projecting" it magically onto a surface. Water, air, and mirrors are the best things to project a reflection onto (since they already reflect) but more skilled Magician's can reflect onto anything. Altering a reflection is a tad bit harder than creating one. To alter a reflection, you have to focus intently on it because they are rather hard to latch onto magically. Then one must picture the reflection in one's mind and carefully alter it. Less skilled Magician's will have to focus their magic onto the image as well but more skilled do not have to think about it - their magic is so used to the process it immediately leaps into action.
An Illusion Magician works through about the same process as a Reflection. An illusion, however, is more solid than a reflection and can therefore fool people more often. Illusions are created through the same process as a reflection (see above for details) except they they can be projected into any location. Dispelling an illusion is done by wrapping one's magic around the illusion and carefully taking it apart peice by peice. Less skill Magician's can take up to two hours doing this, more skilled can sometimes do it in a minute. The known record for taking apart an illusion is a second - supposedly an Illusion Magician in the 1800's was so skilled she snapped her fingers and the illusion vanished.
A Truth Magician can live a very dangerous life. There have been some who, in the early centuries, were captured by king's and the like and forced to work under them. Rumor has it that the FBI has one locked up somewhere. Seeing the truth is really not a power - it's an innate ability that Truth Magician's have. Often this ability will manifest before a Magician even knows what he/she is. Seeing the truth can be a number of things - knowing when someone is lying is the main one but it can also be seeing through an illusion or through a Shifter/Vampire's animal guise. Less skilled Magician's can only tell someone is lying; more skill can tell you the actual truth behind the lie. Showing the truth is a much harder skill and generally only older Truth Magician's are good at it. This skill is most often used to turn Vampire's and Shifter's back into their normal bodies - a very difficult task to do. Basically, this is done through seeing the Vampire/Shifter's true form and then forcing that form onto them by picturing it in one's mind then projecting it magically onto them. With a more skilled Magician, this will often force them to return to that form. With a less skill Magician, it will show that form for a second over them like an illusion then vanish.
Wraith: Chaos and destruction magics are mainly making things go horribly wrong.
Chaos magic is hard to control and even harder to twist into a spell. Most Wraith's never even get far enough in their learning of this magic to begin attempting to twist it into a spell - they go insane from touching the magic for too long. Chaos magic is "called" by a Wraith and generally does what it wills - most often it turns into a whirlwind though it can do other things. Only the most skilled of Wraith's can control chaos magic and even then they can't do it for very long. Some have likened twistsing chaos into a spell to trying to snatch a fish from a creek without knowing the right way how. It just slips out of your fingers and you're left with nothing...only in the case of chaos magic, you're left with the destruction.
Destruction magic is much easier than chaos and doesn't cause Wraith's to go insane as often. It basically works in the same maner as a Chronomancer's age-increasing energy field - ie: the eventual breaking down of whatever the field surrounds. But destruction magic is MUCH more volatile than a Chronomancer's field. It works through the same principle - the Wraith witch will create an energy field - and then call their magic. But instead of breaking itself down, whatever (and that means WHATEVER) is within reach of the field will be destroyed entirely, leaving nothing. A more skilled Wraith can keep things within the field from being destroyed whilst others are but most never reach this skill before going insane. There have been many stories of young Wraith's in practice who accidentally killed a friend, a pet, or their own teacher by accident.
Porter: Basically the same as vampire teleportation (see Vampire Basic Powers at top).
Warden: Wardens have two ways of controling an animal one is by taming, the other is summoning an animals. Warden's powers are not as dangerous as the warlock's, but can be harmful due to the animal can break free from the spell and attack the witch.
Taming requires a live animal wild or domestic. The warden focuses their powers, as a wiccan would do to a potion to take control of the animal. The animal is in the control of the spell until released by the warden, though concentration and other things can effect the spell and cause the animal to break from it. Taming also has a more powerful hold on the animal due to it requires a live animal.
Summoning an animal requires a small amount of the animal they want to control is required for a Summoning, this could range from fur, blood, or bone. This will bind the Animal (or animals) to the caster until the spell is broken.
Druid: Druid are channelers of an items enegry that grants them a tempary power. Druid can use both animal or mineral, to steel enegry from. Due to this they can apper to have vampire and witch powers. An example is druids can use peices of an animal (ie: fur, nail, tooth, etc) to channel a power from that animal ie. Druid could call upon the strength of a bear, the agility of a cat, or the speed of a cheetah. The strength and time on a power depends on the skill of the druid.

Shapeshifting into another human form IS possible but is rarely ever done. Only three Shifters have been known to have succeeded in shifting to another human form: one was simply too stubborn to die before he succeeded and the other two were both turned into vampires. Aleksandr Romaniv is the only one of the three that remains alive.